Sun 6 Jul 2008
Orlando Scrum - Scrum Simulation
Posted by mkilby under Meeting Announcement, Orlando
Title: Orlando Scrum - Scrum Simulation
Location: Panera Bread, Altamonte
Description:
Our members asked for it, and they are going to get it. At our next meeting we will be doing a Scrum simulation! Curious about what Scrum is, how it works, and how it can benefit you? Come to our next meeting and find out. And an added benefit is you don’t have to put on rugby gear.
Thanks to Ken Nordquist, who will be leading our simulation.
At this time our meeting is still scheduled to be at Panera on Atlamonte Drive. This may change due to space needs. Updates will be posted here and in emails.
Meeting Time: 7 PM
Panera
696 E Altamonte Drive
Altamonte Springs, FL 32701
(407) 332-7600 | phone
If you have any questions or suggestions let me know at chad@orlandoscrum.org.
Start Time: 7:00 pm
Date: 2008-07-15
End Time: 9:00 pm
July 7th, 2008 at 1:22 pm
Sounds like a very good idea. Can you publish how it went - and what you would do better next time etc? I’ll be watching :-)
July 20th, 2008 at 3:42 am
The simulation went well. Our “project” was The Kidget, a gadget that keeps kids occupied for more than an hour while travelling.
We basically used the 59min scrum format and did 2 iterations with review and retrospective after each. We did reviews as a group and retrospectives with the individual team the first iteration (not sure how well that last part worked). Everyone struggled during that first iteration as is typical with a new team going through the forming-storming parts of team formation.
In the second iteration, the teams quickly went into norming-performing as they saw how the other teams tackled certain issues. The final review and retrospective was done as a group. The teams came up with some very creative ideas.
What worked well:
- we had lots of supplies: cardboard, gluesticks, paperclips, 3×5 cards, post it notes, various colors of pens, Legos (donated by my son who inspected some of the projects later that night)
- we had a posterboard task board for each team where they could apply post-its of stories and tasks they accepted.
- backlog was projected on a wall
- Having multiple product owners / coaches (it was almost 1 per team)
- The product backlog had “just enough” items on it to keep the teams busy without being overwhelming (kn).
- Group Sprint Reviews - from one of my co-facilitators: It seemed to me that the teams upped their performance when they had to show what they did (kn)
What needed improvement:
- should have had a handout or sheet on the wall with all the sprint schedules (i.e., how long was planning, sprint days, reviews, retros
- we needed a big visible timer during each segment. My co-facilitator Ken Nordquist suggested: http://www.online-stopwatch.com/countdown-clock/full-screen/
- first sprint retro did not seem to help the teams much (I think it might have worked better if we did it as a group)
- we ran out of time to retro the entire simulation. Our retro at the end ended up being more of a Q&A session on Scrum. So we didn’t get all the feedback we had hoped on what worked for the audience and what didn’t