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	<title>Comments for Agile Florida</title>
	<atom:link href="http://www.agileflorida.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.agileflorida.com</link>
	<description>Because, honestly, where else would you rather write software?</description>
	<pubDate>Thu, 18 Mar 2010 00:47:23 +0000</pubDate>
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		<title>Comment on Orlando JUG meeting tonight on Spring by ASP Net Web Development</title>
		<link>http://www.agileflorida.com/2008/06/26/orlando-jug-meeting-tonight-on-spring/comment-page-1/#comment-78</link>
		<dc:creator>ASP Net Web Development</dc:creator>
		<pubDate>Fri, 29 Aug 2008 11:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.agileflorida.com/?p=11#comment-78</guid>
		<description>Thats great news... spring &amp; scrum rocks!!!</description>
		<content:encoded><![CDATA[<p>Thats great news&#8230; spring &amp; scrum rocks!!!</p>
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		<title>Comment on Scrum Happy Hour in Tampa on June 12th by ASP Net Web Development</title>
		<link>http://www.agileflorida.com/2008/06/10/scrum-happy-hour-in-tampa-on-june-12th/comment-page-1/#comment-77</link>
		<dc:creator>ASP Net Web Development</dc:creator>
		<pubDate>Fri, 29 Aug 2008 11:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.agileflorida.com/?p=8#comment-77</guid>
		<description>I will be there... thanks for info.</description>
		<content:encoded><![CDATA[<p>I will be there&#8230; thanks for info.</p>
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		<title>Comment on Orlando Scrum Meeting by jav aware</title>
		<link>http://www.agileflorida.com/2008/08/11/orlando-scrum-meeting/comment-page-1/#comment-11</link>
		<dc:creator>jav aware</dc:creator>
		<pubDate>Wed, 13 Aug 2008 13:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.agileflorida.com/2008/08/11/orlando-scrum-meeting/#comment-11</guid>
		<description>&lt;strong&gt;AgileFlorida – Scrum Presentation...&lt;/strong&gt;

Agile?&#160; Buzzword!&#160; Secondly, there is an Agile Florida? What?&#160; I guess Florida isn’t just...</description>
		<content:encoded><![CDATA[<p><strong>AgileFlorida – Scrum Presentation&#8230;</strong></p>
<p>Agile?&#160; Buzzword!&#160; Secondly, there is an Agile Florida? What?&#160; I guess Florida isn’t just&#8230;</p>
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		<title>Comment on Orlando Scrum - Scrum Simulation by Mark Kilby</title>
		<link>http://www.agileflorida.com/2008/07/06/orlando-scrum-scrum-simulation/comment-page-1/#comment-6</link>
		<dc:creator>Mark Kilby</dc:creator>
		<pubDate>Sun, 20 Jul 2008 10:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.agileflorida.com/2008/07/06/orlando-scrum-scrum-simulation/#comment-6</guid>
		<description>The simulation went well.  Our "project" was The Kidget, a gadget that keeps kids occupied for more than an hour while travelling.  

We basically used the 59min scrum format and did 2 iterations with review and retrospective after each.  We did reviews as a group and retrospectives with the individual team the first iteration (not sure how well that last part worked).  Everyone struggled during that first iteration as is typical with a new team going through the forming-storming parts of team formation.

In the second iteration, the teams quickly went into norming-performing as they saw how the other teams tackled certain issues.  The final review and retrospective was done as a group.  The teams came up with some very creative ideas.

What worked well:
- we had lots of supplies: cardboard, gluesticks, paperclips, 3x5 cards, post it notes, various colors of pens, Legos (donated by my son who inspected some of the projects later that night)
- we had a posterboard task board for each team where they could apply post-its of stories and tasks they accepted.
- backlog was projected on a wall 
- Having multiple product owners / coaches (it was almost 1 per team)
- The product backlog had "just enough" items on it to keep the teams busy without being overwhelming (kn).
- Group Sprint Reviews - from one of my co-facilitators: It seemed to me that the teams upped their performance when they had to show what they did (kn)

What needed improvement:
- should have had a handout or sheet on the wall with all the sprint schedules (i.e., how long was planning, sprint days, reviews, retros
- we needed a big visible timer during each segment.  My co-facilitator Ken Nordquist suggested: http://www.online-stopwatch.com/countdown-clock/full-screen/
- first sprint retro did not seem to help the teams much (I think it might have worked better if we did it as a group)
- we ran out of time to retro the entire simulation.  Our retro at the end ended up being more of a Q&amp;A session on Scrum.  So we didn't get all the feedback we had hoped on what worked for the audience and what didn't</description>
		<content:encoded><![CDATA[<p>The simulation went well.  Our &#8220;project&#8221; was The Kidget, a gadget that keeps kids occupied for more than an hour while travelling.  </p>
<p>We basically used the 59min scrum format and did 2 iterations with review and retrospective after each.  We did reviews as a group and retrospectives with the individual team the first iteration (not sure how well that last part worked).  Everyone struggled during that first iteration as is typical with a new team going through the forming-storming parts of team formation.</p>
<p>In the second iteration, the teams quickly went into norming-performing as they saw how the other teams tackled certain issues.  The final review and retrospective was done as a group.  The teams came up with some very creative ideas.</p>
<p>What worked well:<br />
- we had lots of supplies: cardboard, gluesticks, paperclips, 3&#215;5 cards, post it notes, various colors of pens, Legos (donated by my son who inspected some of the projects later that night)<br />
- we had a posterboard task board for each team where they could apply post-its of stories and tasks they accepted.<br />
- backlog was projected on a wall<br />
- Having multiple product owners / coaches (it was almost 1 per team)<br />
- The product backlog had &#8220;just enough&#8221; items on it to keep the teams busy without being overwhelming (kn).<br />
- Group Sprint Reviews - from one of my co-facilitators: It seemed to me that the teams upped their performance when they had to show what they did (kn)</p>
<p>What needed improvement:<br />
- should have had a handout or sheet on the wall with all the sprint schedules (i.e., how long was planning, sprint days, reviews, retros<br />
- we needed a big visible timer during each segment.  My co-facilitator Ken Nordquist suggested: <a href="http://www.online-stopwatch.com/countdown-clock/full-screen/" rel="nofollow">http://www.online-stopwatch.com/countdown-clock/full-screen/</a><br />
- first sprint retro did not seem to help the teams much (I think it might have worked better if we did it as a group)<br />
- we ran out of time to retro the entire simulation.  Our retro at the end ended up being more of a Q&amp;A session on Scrum.  So we didn&#8217;t get all the feedback we had hoped on what worked for the audience and what didn&#8217;t</p>
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		<title>Comment on Orlando Scrum - Scrum Simulation by Gerald Williams</title>
		<link>http://www.agileflorida.com/2008/07/06/orlando-scrum-scrum-simulation/comment-page-1/#comment-5</link>
		<dc:creator>Gerald Williams</dc:creator>
		<pubDate>Mon, 07 Jul 2008 20:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.agileflorida.com/2008/07/06/orlando-scrum-scrum-simulation/#comment-5</guid>
		<description>Sounds like a very good idea. Can you publish how it went - and what you would do better next time etc? I'll be watching :-)</description>
		<content:encoded><![CDATA[<p>Sounds like a very good idea. Can you publish how it went - and what you would do better next time etc? I&#8217;ll be watching :-)</p>
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		<title>Comment on Ruby Best Practice Patterns by Rein Henrichs in Jacksonville on 6/18 by Ben McDonald</title>
		<link>http://www.agileflorida.com/2008/06/12/ruby-best-practice-patterns-by-rein-henrichs-in-jacksonville-on-618/comment-page-1/#comment-3</link>
		<dc:creator>Ben McDonald</dc:creator>
		<pubDate>Fri, 13 Jun 2008 12:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.agileflorida.com/?p=9#comment-3</guid>
		<description>Interesting site.  Wish you could make it up to Jville.  Maybe next time.</description>
		<content:encoded><![CDATA[<p>Interesting site.  Wish you could make it up to Jville.  Maybe next time.</p>
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		<title>Comment on Upcoming Inaugural Agile Tampa meeting by Ruby Best Practice Patterns by Rein Henrichs in Jacksonville on 6/18 &#187; Agile Florida</title>
		<link>http://www.agileflorida.com/2008/05/31/upcoming-inaugural-agile-tampa-meeting/comment-page-1/#comment-2</link>
		<dc:creator>Ruby Best Practice Patterns by Rein Henrichs in Jacksonville on 6/18 &#187; Agile Florida</dc:creator>
		<pubDate>Thu, 12 Jun 2008 13:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.agileflorida.com/?p=5#comment-2</guid>
		<description>[...] Ruby Best Practice Patterns by Rein Henrichs and I wish I could be there (but I&#8217;ll be at the Agile Tampa meeting instead). Get all of the details at the RubyJax post.    &#160;   &#171; Scrum Happy Hour [...]</description>
		<content:encoded><![CDATA[<p>[...] Ruby Best Practice Patterns by Rein Henrichs and I wish I could be there (but I&#8217;ll be at the Agile Tampa meeting instead). Get all of the details at the RubyJax post.    &nbsp;   &laquo; Scrum Happy Hour [...]</p>
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